Visual Effects Portfolio

Explore my work in real-time visual effects, particles, and shaders.

previous works & Projects

"Urkraft" for Transit

Mystical nordic energies that flows beneath the earth. These effects has some of the most intense visual developments to date.

Combat effects for Neon Knights: Humanity Erased

Explosive impacts, Electric sparks, Metal plates that falls off. A lot of heat, destruction, and digital mayhem.

Rowdy Steam Engine

A rowdy steam engine made in Unreal engine 4

VFX for Spite: Absolution

Our very first student game from The Game Assembly. A diablo-style action RPG game set in a traditional castle dungeon where you fight hordes of undead.

So far...

| Eddaheim

Visual Effects Artist

August 2022 - December 2023

During my time at Eddaheim I worked on their flagship title Neon Knights: Humanity Erased. My main responsibility was to create combat and character related visual effects such as the character abilities, gun effects, impact effects, digital shaders and a lot of destruction.

Also at Eddaheim, I was introduced to the unreal engine cinematics pipeline, and created sequenced effects for their in-game cinematics.

| The Game Assembly

Technical Art Student

August 2021 - January 2023

At The Game Assembly I learned how to script and write shaders. And specialised in visual effects for games.

| Fable Systems

Freelance - Visual Effects

March 2024 - June 2024

Creating narrative driven visual effects for the mystical story-driven game Transit, taking place in a limbo between life and death in the mystical nordic underground.

are you next?

| IGT Sweden Interactive

Consultant - Visual Effects

August 2024 - Present

The world's largest gaming company. Creating effects for slot games at casino halls around Europe.